Beverage Tech & Game Dev ☕🎮
Crafting tactile arcade experiences, retro sci-fi aesthetics, and mechanical systems.
Currently building Prometheus Dive: a hold-to-thrust arcade dive shooter set in an endless O'Neill station shaft. Driven by tight controls, responsive physics, and high-contrast retro visual styles.
Specs & Setup:
Tech: Local AI workflows, custom procedural mechanics, and workflow optimization.
Vibe: Neo-retro, sci-fi thrillers, heavy synth, and precise arcade feel.
Based in Amsterdam | Experimenting with physical & digital systems